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[Net] Rename RPCConfig.sync to call_local.
For consistency with the other user facing changes.
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@@ -3490,9 +3490,9 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod
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} else if (mode == "authority") {
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rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY;
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} else if (mode == "call_local") {
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rpc_config.sync = true;
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rpc_config.call_local = true;
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} else if (mode == "call_remote") {
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rpc_config.sync = false;
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rpc_config.call_local = false;
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} else if (mode == "reliable") {
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rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
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} else if (mode == "unreliable") {
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