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Add screen_get_refresh_rate to DisplayServer
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@@ -794,6 +794,10 @@ float DisplayServerJavaScript::screen_get_scale(int p_screen) const {
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return godot_js_display_pixel_ratio_get();
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}
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float DisplayServerJavaScript::screen_get_refresh_rate(int p_screen) const {
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return SCREEN_REFRESH_RATE_FALLBACK; // Javascript doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
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}
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Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const {
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Vector<WindowID> ret;
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ret.push_back(MAIN_WINDOW_ID);
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