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Add missing SNAME macro optimization for StringName in some functions
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@@ -520,7 +520,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
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if (p_node == selected) {
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selected = nullptr;
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emit_signal("node_selected");
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emit_signal(SNAME("node_selected"));
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}
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}
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@@ -628,7 +628,7 @@ void SceneTreeEditor::_selected_changed() {
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selected = get_node(np);
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blocked++;
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emit_signal("node_selected");
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emit_signal(SNAME("node_selected"));
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blocked--;
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}
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@@ -755,7 +755,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
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}
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if (p_emit_selected) {
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emit_signal("node_selected");
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emit_signal(SNAME("node_selected"));
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}
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}
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