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Fix crash on signal/resume to dangling target

Fixes #22443.
This commit is contained in:
Pedro J. Estébanez
2018-10-17 20:36:47 +02:00
parent fe0db6c479
commit 54bdc1e1f6
4 changed files with 46 additions and 43 deletions

View File

@@ -225,7 +225,7 @@ private:
bool _static;
MultiplayerAPI::RPCMode rpc_mode;
GDScript *_script;
Ref<GDScript> _script;
StringName name;
Vector<Variant> constants;
@@ -272,15 +272,13 @@ private:
public:
struct CallState {
ObjectID instance_id; //by debug only
ObjectID script_id;
ObjectID instance_id;
GDScriptInstance *instance;
Vector<uint8_t> stack;
int stack_size;
Variant self;
uint32_t alloca_size;
GDScript *_class;
Ref<GDScript> script;
int ip;
int line;
int defarg;
@@ -299,7 +297,7 @@ public:
int get_default_argument_addr(int p_idx) const;
GDScriptDataType get_return_type() const;
GDScriptDataType get_argument_type(int p_idx) const;
GDScript *get_script() const { return _script; }
GDScript *get_script() const { return const_cast<GDScript *>(_script.ptr()); }
StringName get_source() const { return source; }
void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;