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Add FRUSTUM camera mode, allowing tilted frustums
This new camera mode makes it easy to create tilted frustums for mirror or portal effects. This work was kindly sponsored by IMVU.
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@@ -210,6 +210,14 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r
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te[15] = 0;
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}
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void CameraMatrix::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov) {
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if (!p_flip_fov) {
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p_size *= p_aspect;
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}
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set_frustum(-p_size / 2 + p_offset.x, +p_size / 2 + p_offset.x, -p_size / p_aspect / 2 + p_offset.y, +p_size / p_aspect / 2 + p_offset.y, p_near, p_far);
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}
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real_t CameraMatrix::get_z_far() const {
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const real_t *matrix = (const real_t *)this->matrix;
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