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Fixing Issues...

- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
This commit is contained in:
Juan Linietsky
2014-09-19 18:39:50 -03:00
parent 526aae62ed
commit 549d344f0f
22 changed files with 504 additions and 179 deletions

View File

@@ -222,6 +222,7 @@ public:
void set_can_preview(Camera* p_preview);
void set_state(const Dictionary& p_state);
Dictionary get_state() const;
void reset();
@@ -477,6 +478,7 @@ public:
Camera *get_camera() { return NULL; }
void edit(Spatial *p_spatial);
void clear();
SpatialEditor(EditorNode *p_editor);
~SpatialEditor();
};
@@ -502,6 +504,7 @@ public:
virtual Dictionary get_state() const;
virtual void set_state(const Dictionary& p_state);
virtual void clear() { spatial_editor->clear(); }
SpatialEditorPlugin(EditorNode *p_node);