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Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
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@@ -222,6 +222,7 @@ public:
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void set_can_preview(Camera* p_preview);
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void set_state(const Dictionary& p_state);
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Dictionary get_state() const;
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void reset();
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@@ -477,6 +478,7 @@ public:
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Camera *get_camera() { return NULL; }
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void edit(Spatial *p_spatial);
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void clear();
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SpatialEditor(EditorNode *p_editor);
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~SpatialEditor();
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};
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@@ -502,6 +504,7 @@ public:
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virtual Dictionary get_state() const;
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virtual void set_state(const Dictionary& p_state);
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virtual void clear() { spatial_editor->clear(); }
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SpatialEditorPlugin(EditorNode *p_node);
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