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Rewrite culling to be more cache/thread friendly.
-Uses a single array with all data -Massive performance improvement -Does not support threads yet, but code is now thread friendly
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@@ -1516,7 +1516,7 @@ public:
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virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const;
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virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const;
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virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const;
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virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const PagedArray<RID> &p_directional_light_instances, const RID *p_positional_light_instances, uint32_t p_positional_light_count);
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virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count);
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RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
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/* SKY API */
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