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Portals - Fix cull roaming through multiple portals

Small bug in the logic, the roaming objects only should be set to done when they have been marked as visible, rather than the first time they are examined. This is because they can be seen in a room through multiple portals, and each needs to be tested until there is either a visible result or all the portals in are visited.
This commit is contained in:
lawnjelly
2021-08-15 10:22:27 +01:00
parent f285b88dae
commit 546e207d8f

View File

@@ -167,10 +167,10 @@ void PortalTracer::cull_roamers(const VSRoom &p_room, const LocalVector<Plane> &
continue;
}
// mark as done
moving.last_tick_hit = _tick;
if (test_cull_inside(moving.exact_aabb, p_planes)) {
// mark as done (and on visible list)
moving.last_tick_hit = _tick;
_result->visible_roamer_pool_ids.push_back(pool_id);
}
}