You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 19:41:11 +00:00
Portals - Fix cull roaming through multiple portals
Small bug in the logic, the roaming objects only should be set to done when they have been marked as visible, rather than the first time they are examined. This is because they can be seen in a room through multiple portals, and each needs to be tested until there is either a visible result or all the portals in are visited.
This commit is contained in:
@@ -167,10 +167,10 @@ void PortalTracer::cull_roamers(const VSRoom &p_room, const LocalVector<Plane> &
|
||||
continue;
|
||||
}
|
||||
|
||||
// mark as done
|
||||
moving.last_tick_hit = _tick;
|
||||
|
||||
if (test_cull_inside(moving.exact_aabb, p_planes)) {
|
||||
// mark as done (and on visible list)
|
||||
moving.last_tick_hit = _tick;
|
||||
|
||||
_result->visible_roamer_pool_ids.push_back(pool_id);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user