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-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference: https://github.com/okamstudio/godot/wiki/shader
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@@ -231,6 +231,11 @@ RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const String
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return RID();
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}
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Variant RasterizerDummy::shader_get_default_param(RID p_shader, const StringName& p_name) {
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return Variant();
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}
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/* COMMON MATERIAL API */
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