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Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always true.
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@@ -51,6 +51,7 @@ public:
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static RemoteDebuggerPeer *create(const String &p_uri);
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Error connect_to_host(const String &p_uri);
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bool is_peer_connected() override;
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int get_max_message_size() const override;
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bool has_message() override;
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