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Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always true.
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@@ -1706,13 +1706,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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if (rtm >= 0 && rtm < 3) {
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#ifdef NO_THREADS
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rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform.
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#else
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if (editor) {
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rtm = OS::RENDER_THREAD_SAFE;
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}
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#endif
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OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
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}
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@@ -1932,11 +1928,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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// Print engine name and version
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print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
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#if !defined(NO_THREADS)
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if (p_main_tid_override) {
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Thread::main_thread_id = p_main_tid_override;
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}
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#endif
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#ifdef TOOLS_ENABLED
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if (editor || project_manager || cmdline_tool) {
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