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Remove NO_THREADS fallback code, Godot 4 requires thread support

This also removes `OS::can_use_threads` from the public API since it's always
true.
This commit is contained in:
Rémi Verschelde
2022-10-03 10:57:36 +02:00
parent d331b803b8
commit 54418ea659
29 changed files with 13 additions and 561 deletions

View File

@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
#include "thread_posix.h"
@@ -73,4 +73,4 @@ void init_thread_posix() {
Thread::_set_platform_funcs(&set_name, nullptr);
}
#endif
#endif // UNIX_ENABLED || PTHREAD_ENABLED