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Refactor editor icon retrieval
This commit is contained in:
committed by
Will Nations
parent
06c8b5a4ff
commit
5436abefe4
@@ -109,11 +109,7 @@ void EditorPropertyRootMotion::_node_assign() {
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if (base->has_node(accum)) {
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Node *node = base->get_node(accum);
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if (has_icon(node->get_class(), "EditorIcons")) {
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ti->set_icon(0, get_icon(node->get_class(), "EditorIcons"));
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} else {
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ti->set_icon(0, get_icon("Node", "EditorIcons"));
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}
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ti->set_icon(0, EditorNode::get_singleton()->get_object_icon(node, "Node"));
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}
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} else {
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@@ -235,14 +231,7 @@ void EditorPropertyRootMotion::update_property() {
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ERR_FAIL_COND(!target_node);
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assign->set_text(target_node->get_name());
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Ref<Texture> icon;
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if (has_icon(target_node->get_class(), "EditorIcons"))
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icon = get_icon(target_node->get_class(), "EditorIcons");
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else
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icon = get_icon("Node", "EditorIcons");
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assign->set_icon(icon);
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assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
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}
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void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
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