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Refactor editor icon retrieval
This commit is contained in:
committed by
Will Nations
parent
06c8b5a4ff
commit
5436abefe4
@@ -54,12 +54,7 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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if (!obj)
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continue;
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Ref<Texture> icon;
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if (has_icon(obj->get_class(), "EditorIcons"))
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icon = get_icon(obj->get_class(), "EditorIcons");
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else
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icon = get_icon("Object", "EditorIcons");
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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int index = popup->get_item_count();
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popup->add_icon_item(icon, E->get().name.capitalize(), objects.size());
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@@ -122,12 +117,7 @@ void EditorPath::_notification(int p_what) {
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String type = obj->get_class();
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Ref<Texture> icon;
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if (has_icon(obj->get_class(), "EditorIcons"))
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icon = get_icon(obj->get_class(), "EditorIcons");
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else
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icon = get_icon("Object", "EditorIcons");
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj);
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icon->draw(ci, Point2i(ofs, (size.height - icon->get_height()) / 2));
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