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Merge pull request #10319 from neikeq/pr-engine-editor-hint

Adds Engine::is_editor_hint() method
This commit is contained in:
Juan Linietsky
2017-08-20 12:55:46 -03:00
committed by GitHub
52 changed files with 167 additions and 114 deletions

View File

@@ -273,7 +273,7 @@ void VisualScript::_node_ports_changed(int p_id) {
Function &func = functions[function];
Ref<VisualScriptNode> vsn = func.nodes[p_id].node;
if (OS::get_singleton()->get_main_loop() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>()->is_editor_hint()) {
if (OS::get_singleton()->get_main_loop() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>() && Engine::get_singleton()->is_editor_hint()) {
vsn->validate_input_default_values(); //force validate default values when editing on editor
}