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New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
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@@ -218,6 +218,7 @@ void EditorNode::_notification(int p_what) {
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}
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if (p_what==NOTIFICATION_ENTER_TREE) {
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//MessageQueue::get_singleton()->push_call(this,"_get_scene_metadata");
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get_tree()->set_editor_hint(true);
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get_tree()->get_root()->set_as_audio_listener(false);
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@@ -231,6 +232,8 @@ void EditorNode::_notification(int p_what) {
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VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport(),true);
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VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport(),true);
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VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(),true);
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_editor_select(1);
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if (defer_load_scene!="") {
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@@ -3412,6 +3415,8 @@ EditorNode::EditorNode() {
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scene_root = memnew( Viewport );
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//scene_root_base->add_child(scene_root);
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scene_root->set_meta("_editor_disable_input",true);
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VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport(),true);
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