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New option to send canvas to render buffer

allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
This commit is contained in:
Juan Linietsky
2015-03-16 00:47:37 -03:00
parent 5b54361daf
commit 53e1694e1e
22 changed files with 238 additions and 50 deletions

View File

@@ -218,6 +218,7 @@ void EditorNode::_notification(int p_what) {
}
if (p_what==NOTIFICATION_ENTER_TREE) {
//MessageQueue::get_singleton()->push_call(this,"_get_scene_metadata");
get_tree()->set_editor_hint(true);
get_tree()->get_root()->set_as_audio_listener(false);
@@ -231,6 +232,8 @@ void EditorNode::_notification(int p_what) {
VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport(),true);
VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport(),true);
VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(),true);
_editor_select(1);
if (defer_load_scene!="") {
@@ -3412,6 +3415,8 @@ EditorNode::EditorNode() {
scene_root = memnew( Viewport );
//scene_root_base->add_child(scene_root);
scene_root->set_meta("_editor_disable_input",true);
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport(),true);