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New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
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@@ -918,6 +918,7 @@ public:
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CanvasItemDrawViewportFunc draw_viewport_func;
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virtual void begin_canvas_bg()=0;
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virtual void canvas_begin()=0;
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virtual void canvas_disable_blending()=0;
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virtual void canvas_set_opacity(float p_opacity)=0;
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