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New option to send canvas to render buffer

allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
This commit is contained in:
Juan Linietsky
2015-03-16 00:47:37 -03:00
parent 5b54361daf
commit 53e1694e1e
22 changed files with 238 additions and 50 deletions

View File

@@ -918,6 +918,7 @@ public:
CanvasItemDrawViewportFunc draw_viewport_func;
virtual void begin_canvas_bg()=0;
virtual void canvas_begin()=0;
virtual void canvas_disable_blending()=0;
virtual void canvas_set_opacity(float p_opacity)=0;