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New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
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@@ -1345,7 +1345,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
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return;
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}
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if (k.scancode==KEY_HOME) {
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if (k.scancode==KEY_HOME && completion_index>0) {
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completion_index=0;
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completion_current=completion_options[completion_index];
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@@ -1354,7 +1354,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
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return;
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}
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if (k.scancode==KEY_END) {
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if (k.scancode==KEY_END && completion_index<completion_options.size()-1) {
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completion_index=completion_options.size()-1;
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completion_current=completion_options[completion_index];
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