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PBR more or less working, still working on bringing gizmos back

This commit is contained in:
Juan Linietsky
2016-10-27 11:50:26 -03:00
parent cb34b70df1
commit 53d8f2b1ec
45 changed files with 3021 additions and 587 deletions

View File

@@ -570,25 +570,25 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
line_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
line_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material = Ref<FixedMaterial>( memnew( FixedMaterial ));
handle_material = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
handle_material->set_flag(Material::FLAG_UNSHADED, true);
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true);
handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false);
handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_POINT_SIZE, true);
handle_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true);
handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, false);
Ref<Texture> handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons");
handle_material->set_point_size(handle->get_width());
handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle);
handle_material->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,handle);
pointsm = memnew( MeshInstance );
imgeom->add_child(pointsm);