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PBR more or less working, still working on bringing gizmos back

This commit is contained in:
Juan Linietsky
2016-10-27 11:50:26 -03:00
parent cb34b70df1
commit 53d8f2b1ec
45 changed files with 3021 additions and 587 deletions

View File

@@ -143,18 +143,18 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
MeshMaterial mm;
Ref<FixedMaterial> fm = mat;
Ref<FixedSpatialMaterial> fm = mat;
if (fm.is_valid()) {
//fixed route
mm.diffuse.color=fm->get_parameter(FixedMaterial::PARAM_DIFFUSE);
mm.diffuse.color=fm->get_parameter(FixedSpatialMaterial::PARAM_DIFFUSE);
if (linear_color)
mm.diffuse.color=mm.diffuse.color.to_linear();
mm.diffuse.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_DIFFUSE));
mm.specular.color=fm->get_parameter(FixedMaterial::PARAM_SPECULAR);
mm.diffuse.tex=_get_mat_tex(fm->get_texture(FixedSpatialMaterial::PARAM_DIFFUSE));
mm.specular.color=fm->get_parameter(FixedSpatialMaterial::PARAM_SPECULAR);
if (linear_color)
mm.specular.color=mm.specular.color.to_linear();
mm.specular.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_SPECULAR));
mm.specular.tex=_get_mat_tex(fm->get_texture(FixedSpatialMaterial::PARAM_SPECULAR));
} else {
mm.diffuse.color=Color(1,1,1,1);