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Fix and restore text, material and mesh previewers.

This commit is contained in:
Juan Linietsky
2019-03-04 15:52:39 -03:00
parent 0a7de5472f
commit 53bec9deeb
11 changed files with 350 additions and 95 deletions

View File

@@ -32,6 +32,210 @@
#include "scene/resources/particles_material.h"
void MaterialEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
}
if (p_what == NOTIFICATION_READY) {
//get_scene()->connect("node_removed",this,"_node_removed");
if (first_enter) {
//it's in propertyeditor so.. could be moved around
light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1", "EditorIcons"));
light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off", "EditorIcons"));
light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2", "EditorIcons"));
light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off", "EditorIcons"));
sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff", "EditorIcons"));
sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere", "EditorIcons"));
box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff", "EditorIcons"));
box_switch->set_pressed_texture(get_icon("MaterialPreviewCube", "EditorIcons"));
first_enter = false;
}
}
if (p_what == NOTIFICATION_DRAW) {
Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
Size2 size = get_size();
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
}
}
void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) {
material = p_material;
camera->set_environment(p_env);
if (!material.is_null()) {
sphere_instance->set_material_override(material);
box_instance->set_material_override(material);
} else {
hide();
}
}
void MaterialEditor::_button_pressed(Node *p_button) {
if (p_button == light_1_switch) {
light1->set_visible(!light_1_switch->is_pressed());
}
if (p_button == light_2_switch) {
light2->set_visible(!light_2_switch->is_pressed());
}
if (p_button == box_switch) {
box_instance->show();
sphere_instance->hide();
box_switch->set_pressed(true);
sphere_switch->set_pressed(false);
}
if (p_button == sphere_switch) {
box_instance->hide();
sphere_instance->show();
box_switch->set_pressed(false);
sphere_switch->set_pressed(true);
}
}
void MaterialEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_button_pressed"), &MaterialEditor::_button_pressed);
}
MaterialEditor::MaterialEditor() {
vc = memnew(ViewportContainer);
vc->set_stretch(true);
add_child(vc);
vc->set_anchors_and_margins_preset(PRESET_WIDE);
viewport = memnew(Viewport);
Ref<World> world;
world.instance();
viewport->set_world(world); //use own world
vc->add_child(viewport);
viewport->set_disable_input(true);
viewport->set_transparent_background(true);
viewport->set_msaa(Viewport::MSAA_4X);
camera = memnew(Camera);
camera->set_transform(Transform(Basis(), Vector3(0, 0, 3)));
camera->set_perspective(45, 0.1, 10);
camera->make_current();
viewport->add_child(camera);
light1 = memnew(DirectionalLight);
light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);
light2 = memnew(DirectionalLight);
light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
sphere_instance = memnew(MeshInstance);
viewport->add_child(sphere_instance);
box_instance = memnew(MeshInstance);
viewport->add_child(box_instance);
Transform box_xform;
box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0));
box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0));
box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));
box_xform.origin.y = 0.2;
box_instance->set_transform(box_xform);
sphere_mesh.instance();
sphere_instance->set_mesh(sphere_mesh);
box_mesh.instance();
box_instance->set_mesh(box_mesh);
box_instance->hide();
set_custom_minimum_size(Size2(1, 150) * EDSCALE);
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
VBoxContainer *vb_shape = memnew(VBoxContainer);
hb->add_child(vb_shape);
sphere_switch = memnew(TextureButton);
sphere_switch->set_toggle_mode(true);
sphere_switch->set_pressed(true);
vb_shape->add_child(sphere_switch);
sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch));
box_switch = memnew(TextureButton);
box_switch->set_toggle_mode(true);
box_switch->set_pressed(false);
vb_shape->add_child(box_switch);
box_switch->connect("pressed", this, "_button_pressed", varray(box_switch));
hb->add_spacer();
VBoxContainer *vb_light = memnew(VBoxContainer);
hb->add_child(vb_light);
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));
light_2_switch = memnew(TextureButton);
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
first_enter = true;
}
///////////////////////
bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
Material *material = Object::cast_to<Material>(p_object);
if (!material)
return false;
return material->get_shader_mode() == Shader::MODE_SPATIAL;
}
void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
Material *material = Object::cast_to<Material>(p_object);
if (!material) {
return;
}
Ref<Material> m(material);
MaterialEditor *editor = memnew(MaterialEditor);
editor->edit(m, env);
add_custom_control(editor);
}
EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
env.instance();
Ref<ProceduralSky> proc_sky = memnew(ProceduralSky(true));
env->set_sky(proc_sky);
env->set_background(Environment::BG_COLOR_SKY);
}
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
Ref<EditorInspectorPluginMaterial> plugin;
plugin.instance();
add_inspector_plugin(plugin);
}
String SpatialMaterialConversionPlugin::converts_to() const {
return "ShaderMaterial";