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Use separate WorkThreadPool for shader compiler.
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@@ -555,7 +555,7 @@ void ShaderRD::_compile_version_start(Version *p_version, int p_group) {
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compile_data.version = p_version;
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compile_data.group = p_group;
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WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, compile_data, group_to_variant_map[p_group].size(), -1, true, SNAME("ShaderCompilation"));
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WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_named_pool(SNAME("ShaderCompilationPool"))->add_template_group_task(this, &ShaderRD::_compile_variant, compile_data, group_to_variant_map[p_group].size(), -1, true, SNAME("ShaderCompilation"));
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p_version->group_compilation_tasks.write[p_group] = group_task;
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}
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@@ -563,9 +563,8 @@ void ShaderRD::_compile_version_end(Version *p_version, int p_group) {
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if (p_version->group_compilation_tasks.size() <= p_group || p_version->group_compilation_tasks[p_group] == 0) {
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return;
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}
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WorkerThreadPool::GroupID group_task = p_version->group_compilation_tasks[p_group];
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WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
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WorkerThreadPool::get_named_pool(SNAME("ShaderCompilationPool"))->wait_for_group_task_completion(group_task);
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p_version->group_compilation_tasks.write[p_group] = 0;
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bool all_valid = true;
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