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Fix default input port hints for some modes in visual shader

This commit is contained in:
Yuri Roubinsky
2022-01-22 11:09:16 +03:00
parent 0e2842d5b2
commit 538cff1351
9 changed files with 97 additions and 70 deletions

View File

@@ -97,11 +97,11 @@ String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const {
return "";
}
String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const {
bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mode p_mode) const {
if (p_port == 0) {
return "default";
return true;
}
return "";
return false;
}
String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {