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Fix default input port hints for some modes in visual shader
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@@ -1448,22 +1448,22 @@ bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const {
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return true;
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}
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String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const {
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bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const {
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switch (p_port) {
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case 1:
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return "default";
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return true;
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case 2:
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return "default";
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return true;
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case 3:
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return "default";
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return true;
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case 4:
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return "default";
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return true;
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case 5:
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return "default";
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return true;
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case 6:
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return "default";
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return true;
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}
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return String();
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return false;
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}
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String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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