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Fix default input port hints for some modes in visual shader

This commit is contained in:
Yuri Roubinsky
2022-01-22 11:09:16 +03:00
parent 0e2842d5b2
commit 538cff1351
9 changed files with 97 additions and 70 deletions

View File

@@ -351,6 +351,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (!graph_plugin) {
return;
}
Shader::Mode mode = visual_shader->get_mode();
Control *offset;
@@ -707,9 +708,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
label->add_theme_style_override("normal", label_style); //more compact
hb->add_child(label);
if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
if (vsnode->is_input_port_default(i, mode) && !port_left_used) {
Label *hint_label = memnew(Label);
hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
hint_label->set_text(TTR("[default]"));
hint_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
hint_label->add_theme_style_override("normal", label_style);
hb->add_child(hint_label);
@@ -840,7 +841,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
node->add_child(offset);
String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
String error = vsnode->get_warning(mode, p_type);
if (!error.is_empty()) {
Label *error_label = memnew(Label);
error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor")));