You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Keep terrain choice when changing layer in tilemap editor
Make `TileMapEditorTerrainsPlugin::edit` logic analogous to `TileMapEditorTilesPlugin::edit`, in that the selection is only cleared when switching to another tilemap. Closes #70033.
This commit is contained in:
@@ -3301,14 +3301,18 @@ void TileMapEditorTerrainsPlugin::_update_theme() {
|
|||||||
void TileMapEditorTerrainsPlugin::edit(ObjectID p_tile_map_id, int p_tile_map_layer) {
|
void TileMapEditorTerrainsPlugin::edit(ObjectID p_tile_map_id, int p_tile_map_layer) {
|
||||||
_stop_dragging(); // Avoids staying in a wrong drag state.
|
_stop_dragging(); // Avoids staying in a wrong drag state.
|
||||||
|
|
||||||
|
if (tile_map_id != p_tile_map_id) {
|
||||||
tile_map_id = p_tile_map_id;
|
tile_map_id = p_tile_map_id;
|
||||||
tile_map_layer = p_tile_map_layer;
|
|
||||||
|
|
||||||
|
// Clear the selection.
|
||||||
_update_terrains_cache();
|
_update_terrains_cache();
|
||||||
_update_terrains_tree();
|
_update_terrains_tree();
|
||||||
_update_tiles_list();
|
_update_tiles_list();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tile_map_layer = p_tile_map_layer;
|
||||||
|
}
|
||||||
|
|
||||||
TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
|
TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
|
||||||
main_vbox_container = memnew(VBoxContainer);
|
main_vbox_container = memnew(VBoxContainer);
|
||||||
main_vbox_container->connect("tree_entered", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_theme));
|
main_vbox_container->connect("tree_entered", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_theme));
|
||||||
|
|||||||
Reference in New Issue
Block a user