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Fix bugs in visual shader varyings
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@@ -806,6 +806,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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parameter_ref->update_parameter_type();
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}
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Ref<VisualShaderNodeVarying> varying = vsnode;
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if (varying.is_valid()) {
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varying->set_shader_rid(visual_shader->get_rid());
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}
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Ref<VisualShaderNodeParameter> parameter = vsnode;
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HBoxContainer *hb = nullptr;
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@@ -3859,13 +3864,13 @@ void VisualShaderEditor::_remove_varying(const String &p_name) {
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}
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void VisualShaderEditor::_update_varyings() {
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VisualShaderNodeVarying::clear_varyings();
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VisualShaderNodeVarying::clear_varyings(visual_shader->get_rid());
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for (int i = 0; i < visual_shader->get_varyings_count(); i++) {
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const VisualShader::Varying *var = visual_shader->get_varying_by_index(i);
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if (var != nullptr) {
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VisualShaderNodeVarying::add_varying(var->name, var->mode, var->type);
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VisualShaderNodeVarying::add_varying(visual_shader->get_rid(), var->name, var->mode, var->type);
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}
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}
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}
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