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Fix bugs in visual shader varyings

This commit is contained in:
Yuri Rubinsky
2024-06-16 10:16:52 +03:00
parent 71699e08c9
commit 537316098f
3 changed files with 42 additions and 29 deletions

View File

@@ -806,6 +806,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
parameter_ref->update_parameter_type();
}
Ref<VisualShaderNodeVarying> varying = vsnode;
if (varying.is_valid()) {
varying->set_shader_rid(visual_shader->get_rid());
}
Ref<VisualShaderNodeParameter> parameter = vsnode;
HBoxContainer *hb = nullptr;
@@ -3859,13 +3864,13 @@ void VisualShaderEditor::_remove_varying(const String &p_name) {
}
void VisualShaderEditor::_update_varyings() {
VisualShaderNodeVarying::clear_varyings();
VisualShaderNodeVarying::clear_varyings(visual_shader->get_rid());
for (int i = 0; i < visual_shader->get_varyings_count(); i++) {
const VisualShader::Varying *var = visual_shader->get_varying_by_index(i);
if (var != nullptr) {
VisualShaderNodeVarying::add_varying(var->name, var->mode, var->type);
VisualShaderNodeVarying::add_varying(visual_shader->get_rid(), var->name, var->mode, var->type);
}
}
}