You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case for it and do the effort to categorize all objects in the API properly. Until then, it's better to remove that boilerplate since it's not needed. Closes #18711.
This commit is contained in:
@@ -2093,10 +2093,6 @@ int ClassDB::get_integer_constant(const StringName &p_class, const StringName &p
|
||||
return c;
|
||||
}
|
||||
|
||||
StringName ClassDB::get_category(const StringName &p_node) const {
|
||||
return ::ClassDB::get_category(p_node);
|
||||
}
|
||||
|
||||
bool ClassDB::has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance) const {
|
||||
return ::ClassDB::has_enum(p_class, p_name, p_no_inheritance);
|
||||
}
|
||||
@@ -2168,7 +2164,6 @@ void ClassDB::_bind_methods() {
|
||||
::ClassDB::bind_method(D_METHOD("class_get_enum_constants", "class", "enum", "no_inheritance"), &ClassDB::get_enum_constants, DEFVAL(false));
|
||||
::ClassDB::bind_method(D_METHOD("class_get_integer_constant_enum", "class", "name", "no_inheritance"), &ClassDB::get_integer_constant_enum, DEFVAL(false));
|
||||
|
||||
::ClassDB::bind_method(D_METHOD("class_get_category", "class"), &ClassDB::get_category);
|
||||
::ClassDB::bind_method(D_METHOD("is_class_enabled", "class"), &ClassDB::is_class_enabled);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user