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Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference.
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@@ -117,7 +117,7 @@ public:
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void update_uniform_refs();
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void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
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void update_curve(int p_node_id);
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void update_curve3(int p_node_id);
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void update_curve_xyz(int p_node_id);
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void update_constant(VisualShader::Type p_type, int p_node_id);
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void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
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int get_constant_index(float p_constant) const;
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@@ -290,7 +290,7 @@ class VisualShaderEditor : public VBoxContainer {
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int texture3d_node_option_idx;
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int custom_node_option_idx;
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int curve_node_option_idx;
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int curve3_node_option_idx;
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int curve_xyz_node_option_idx;
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List<String> keyword_list;
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List<VisualShaderNodeUniformRef> uniform_refs;
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