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simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459

This commit is contained in:
Juan Linietsky
2017-08-20 23:42:54 -03:00
parent 0bdbe370bf
commit 533014b88c
3 changed files with 10 additions and 7 deletions

View File

@@ -111,6 +111,8 @@ static int init_screen = -1;
static bool use_vsync = true;
static bool editor = false;
static OS::ProcessID allow_focus_steal_pid = 0;
static String unescape_cmdline(const String &p_str) {
return p_str.replace("%20", " ");
@@ -547,11 +549,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else {
goto error;
}
} else if (I->get() == "-epid") {
} else if (I->get() == "-allow_focus_steal_pid") {
if (I->next()) {
int editor_pid = I->next()->get().to_int();
ProjectSettings::get_singleton()->set("editor_pid", editor_pid);
allow_focus_steal_pid = I->next()->get().to_int64();
N = I->next()->next();
} else {
goto error;
@@ -1001,6 +1002,10 @@ Error Main::setup2() {
#endif
if (allow_focus_steal_pid) {
OS::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid);
}
MAIN_PRINT("Main: Load Scripts, Modules, Drivers");
register_module_types();