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simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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@@ -111,6 +111,8 @@ static int init_screen = -1;
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static bool use_vsync = true;
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static bool editor = false;
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static OS::ProcessID allow_focus_steal_pid = 0;
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static String unescape_cmdline(const String &p_str) {
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return p_str.replace("%20", " ");
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@@ -547,11 +549,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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} else {
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goto error;
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}
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} else if (I->get() == "-epid") {
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} else if (I->get() == "-allow_focus_steal_pid") {
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if (I->next()) {
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int editor_pid = I->next()->get().to_int();
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ProjectSettings::get_singleton()->set("editor_pid", editor_pid);
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allow_focus_steal_pid = I->next()->get().to_int64();
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N = I->next()->next();
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} else {
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goto error;
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@@ -1001,6 +1002,10 @@ Error Main::setup2() {
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#endif
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if (allow_focus_steal_pid) {
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OS::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid);
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}
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MAIN_PRINT("Main: Load Scripts, Modules, Drivers");
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register_module_types();
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