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simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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@@ -142,8 +142,6 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue)
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ERR_FAIL();
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}
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OS::get_singleton()->enable_for_stealing_focus(ProjectSettings::get_singleton()->get("editor_pid"));
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packet_peer_stream->put_var("debug_enter");
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packet_peer_stream->put_var(2);
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packet_peer_stream->put_var(p_can_continue);
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