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Window transparency support on Android
Implements per-pixel transparency feature on Android. Allows plugins to do specific rendering and render godot UI on top (useful for camera support with drawing on top).
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@@ -161,6 +161,8 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
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}
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}
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transparency_enabled = p_desired.layered;
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
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"Please try updating your Android version.",
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