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Merge pull request #111681 from Nintorch/joypad-led
Add support for setting a joypad's LED light color
This commit is contained in:
@@ -151,6 +151,8 @@ void Input::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_accelerometer", "value"), &Input::set_accelerometer);
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ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer);
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ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope);
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ClassDB::bind_method(D_METHOD("set_joy_light", "device", "color"), &Input::set_joy_light);
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ClassDB::bind_method(D_METHOD("has_joy_light", "device"), &Input::has_joy_light);
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ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity);
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ClassDB::bind_method(D_METHOD("get_last_mouse_screen_velocity"), &Input::get_last_mouse_screen_velocity);
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ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
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@@ -1001,6 +1003,19 @@ void Input::set_joy_features(int p_device, JoypadFeatures *p_features) {
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_update_joypad_features(p_device);
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}
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bool Input::set_joy_light(int p_device, const Color &p_color) {
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Joypad *joypad = joy_names.getptr(p_device);
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if (!joypad || joypad->features == nullptr) {
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return false;
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}
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return joypad->features->set_joy_light(p_color);
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}
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bool Input::has_joy_light(int p_device) const {
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const Joypad *joypad = joy_names.getptr(p_device);
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return joypad && joypad->has_light;
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}
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void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
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_THREAD_SAFE_METHOD_
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if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
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@@ -1498,8 +1513,9 @@ void Input::_update_joypad_features(int p_device) {
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if (!joypad || joypad->features == nullptr) {
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return;
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}
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// Do something based on the features. For example, we can save the information about
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// the joypad having motion sensors, LED light, etc.
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if (joypad->features->has_joy_light()) {
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joypad->has_light = true;
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}
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}
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Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
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@@ -83,9 +83,8 @@ public:
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public:
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virtual ~JoypadFeatures() {}
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// None at the moment, but later we can add new features like:
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// virtual bool has_joy_accelerometer() const { return false; }
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// virtual bool set_joy_accelerometer_enabled(bool p_enable) { return false; }
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virtual bool has_joy_light() const { return false; }
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virtual bool set_joy_light(const Color &p_color) { return false; }
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};
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static constexpr int32_t JOYPADS_MAX = 16;
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@@ -184,6 +183,7 @@ private:
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int mapping = -1;
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int hat_current = 0;
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Dictionary info;
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bool has_light = false;
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Input::JoypadFeatures *features = nullptr;
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};
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@@ -360,6 +360,9 @@ public:
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void set_joy_features(int p_device, JoypadFeatures *p_features);
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bool set_joy_light(int p_device, const Color &p_color);
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bool has_joy_light(int p_device) const;
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void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
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void stop_joy_vibration(int p_device);
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void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0);
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@@ -200,6 +200,14 @@
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By default, the deadzone is automatically calculated from the average of the action deadzones. However, you can override the deadzone to be whatever you want (on the range of 0 to 1).
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</description>
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</method>
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<method name="has_joy_light" qualifiers="const">
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<return type="bool" />
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<param index="0" name="device" type="int" />
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<description>
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Returns [code]true[/code] if the joypad has an LED light that can change colors and/or brightness. See also [method set_joy_light].
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[b]Note:[/b] This feature is only supported on Windows, Linux, and macOS.
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</description>
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</method>
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<method name="is_action_just_pressed" qualifiers="const">
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<return type="bool" />
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<param index="0" name="action" type="StringName" />
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@@ -389,6 +397,16 @@
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[b]Note:[/b] This value can be immediately overwritten by the hardware sensor value on Android and iOS.
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</description>
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</method>
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<method name="set_joy_light">
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<return type="bool" />
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<param index="0" name="device" type="int" />
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<param index="1" name="color" type="Color" />
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<description>
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Sets the joypad's LED light, if available, to the specified color. Returns [code]true[/code] if the operation was successful. See also [method has_joy_light].
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[b]Note:[/b] There is no way to get the color of the light from a joypad. If you need to know the assigned color, store it separately.
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[b]Note:[/b] This feature is only supported on Windows, Linux, and macOS.
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</description>
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</method>
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<method name="set_magnetometer">
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<return type="void" />
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<param index="0" name="value" type="Vector3" />
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@@ -302,6 +302,19 @@ void JoypadSDL::close_joypad(int p_pad_idx) {
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}
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}
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bool JoypadSDL::Joypad::has_joy_light() const {
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SDL_PropertiesID properties_id = SDL_GetJoystickProperties(get_sdl_joystick());
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if (properties_id == 0) {
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return false;
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}
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return SDL_GetBooleanProperty(properties_id, SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, false) || SDL_GetBooleanProperty(properties_id, SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN, false);
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}
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bool JoypadSDL::Joypad::set_joy_light(const Color &p_color) {
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Color linear = p_color.srgb_to_linear();
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return SDL_SetJoystickLED(get_sdl_joystick(), linear.get_r8(), linear.get_g8(), linear.get_b8());
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}
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SDL_Joystick *JoypadSDL::Joypad::get_sdl_joystick() const {
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return SDL_GetJoystickFromID(sdl_instance_idx);
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}
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@@ -62,6 +62,9 @@ private:
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bool supports_force_feedback = false;
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uint64_t ff_effect_timestamp = 0;
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virtual bool has_joy_light() const override;
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virtual bool set_joy_light(const Color &p_color) override;
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SDL_Joystick *get_sdl_joystick() const;
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SDL_Gamepad *get_sdl_gamepad() const;
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};
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