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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Merge pull request #111681 from Nintorch/joypad-led

Add support for setting a joypad's LED light color
This commit is contained in:
Thaddeus Crews
2025-11-13 20:52:07 -06:00
5 changed files with 58 additions and 5 deletions

View File

@@ -151,6 +151,8 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_accelerometer", "value"), &Input::set_accelerometer);
ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer);
ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope);
ClassDB::bind_method(D_METHOD("set_joy_light", "device", "color"), &Input::set_joy_light);
ClassDB::bind_method(D_METHOD("has_joy_light", "device"), &Input::has_joy_light);
ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity);
ClassDB::bind_method(D_METHOD("get_last_mouse_screen_velocity"), &Input::get_last_mouse_screen_velocity);
ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
@@ -1001,6 +1003,19 @@ void Input::set_joy_features(int p_device, JoypadFeatures *p_features) {
_update_joypad_features(p_device);
}
bool Input::set_joy_light(int p_device, const Color &p_color) {
Joypad *joypad = joy_names.getptr(p_device);
if (!joypad || joypad->features == nullptr) {
return false;
}
return joypad->features->set_joy_light(p_color);
}
bool Input::has_joy_light(int p_device) const {
const Joypad *joypad = joy_names.getptr(p_device);
return joypad && joypad->has_light;
}
void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
_THREAD_SAFE_METHOD_
if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
@@ -1498,8 +1513,9 @@ void Input::_update_joypad_features(int p_device) {
if (!joypad || joypad->features == nullptr) {
return;
}
// Do something based on the features. For example, we can save the information about
// the joypad having motion sensors, LED light, etc.
if (joypad->features->has_joy_light()) {
joypad->has_light = true;
}
}
Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {