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Fix rotated/flipped tiles rendering origin
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@@ -988,19 +988,24 @@ void TileMapLayerEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p
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bool transpose = tile_data->get_transpose() ^ bool(E.value.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
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if (transpose) {
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dest_rect.position = (tile_set->map_to_local(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
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dest_rect.position = (tile_set->map_to_local(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2);
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SWAP(tile_offset.x, tile_offset.y);
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} else {
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dest_rect.position = (tile_set->map_to_local(E.key) - dest_rect.size / 2 - tile_offset);
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dest_rect.position = (tile_set->map_to_local(E.key) - dest_rect.size / 2);
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}
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if (tile_data->get_flip_h() ^ bool(E.value.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H)) {
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dest_rect.size.x = -dest_rect.size.x;
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tile_offset.x = -tile_offset.x;
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}
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if (tile_data->get_flip_v() ^ bool(E.value.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V)) {
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dest_rect.size.y = -dest_rect.size.y;
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tile_offset.y = -tile_offset.y;
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}
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dest_rect.position -= tile_offset;
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// Get the tile modulation.
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Color modulate = tile_data->get_modulate() * edited_layer->get_modulate_in_tree() * edited_layer->get_self_modulate();
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@@ -2609,19 +2609,24 @@ void TileMapLayer::draw_tile(RID p_canvas_item, const Vector2 &p_position, const
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bool transpose = tile_data->get_transpose() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
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if (transpose) {
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dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
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dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2);
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SWAP(tile_offset.x, tile_offset.y);
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} else {
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dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
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dest_rect.position = (p_position - dest_rect.size / 2);
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}
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if (tile_data->get_flip_h() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H)) {
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dest_rect.size.x = -dest_rect.size.x;
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tile_offset.x = -tile_offset.x;
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}
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if (tile_data->get_flip_v() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V)) {
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dest_rect.size.y = -dest_rect.size.y;
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tile_offset.y = -tile_offset.y;
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}
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dest_rect.position -= tile_offset;
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// Draw the tile.
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if (p_frame >= 0) {
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Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
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