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Fix computation of screen_uv

This commit is contained in:
Somnath Sarkar
2022-05-14 15:51:28 -04:00
parent e8520044e7
commit 52aeaf5d16
3 changed files with 3 additions and 3 deletions

View File

@@ -920,7 +920,7 @@ void main() {
float normal_map_depth = 1.0;
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
float sss_strength = 0.0;

View File

@@ -679,7 +679,7 @@ void main() {
float normal_map_depth = 1.0;
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
float sss_strength = 0.0;

View File

@@ -650,7 +650,7 @@ void main() {
float normal_map_depth = 1.0;
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size;
float sss_strength = 0.0;