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Add more translatable text for editor plugins.
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@@ -50,9 +50,9 @@ GodotSharpEditor *GodotSharpEditor::singleton = NULL;
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bool GodotSharpEditor::_create_project_solution() {
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EditorProgress pr("create_csharp_solution", "Generating solution...", 2);
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EditorProgress pr("create_csharp_solution", TTR("Generating solution..."), 2);
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pr.step("Generating C# project...");
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pr.step(TTR("Generating C# project..."));
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String path = OS::get_singleton()->get_resource_dir();
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String name = ProjectSettings::get_singleton()->get("application/config/name");
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@@ -67,7 +67,7 @@ bool GodotSharpEditor::_create_project_solution() {
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NETSolution solution(name);
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if (!solution.set_path(path)) {
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show_error_dialog("Failed to create solution.");
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show_error_dialog(TTR("Failed to create solution."));
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return false;
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}
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@@ -79,7 +79,7 @@ bool GodotSharpEditor::_create_project_solution() {
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Error sln_error = solution.save();
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if (sln_error != OK) {
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show_error_dialog("Failed to save solution.");
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show_error_dialog(TTR("Failed to save solution."));
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return false;
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}
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@@ -89,13 +89,13 @@ bool GodotSharpEditor::_create_project_solution() {
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if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR))
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return false;
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pr.step("Done");
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pr.step(TTR("Done"));
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// Here, after all calls to progress_task_step
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call_deferred("_remove_create_sln_menu_option");
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} else {
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show_error_dialog("Failed to create C# project.");
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show_error_dialog(TTR("Failed to create C# project."));
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}
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return true;
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@@ -194,14 +194,14 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
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error_dialog = memnew(AcceptDialog);
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editor->get_gui_base()->add_child(error_dialog);
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bottom_panel_btn = editor->add_bottom_panel_item("Mono", memnew(MonoBottomPanel(editor)));
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bottom_panel_btn = editor->add_bottom_panel_item(TTR("Mono"), memnew(MonoBottomPanel(editor)));
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godotsharp_builds = memnew(GodotSharpBuilds);
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editor->add_child(memnew(MonoReloadNode));
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menu_button = memnew(MenuButton);
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menu_button->set_text("Mono");
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menu_button->set_text(TTR("Mono"));
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menu_popup = menu_button->get_popup();
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String sln_path = GodotSharpDirs::get_project_sln_path();
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@@ -209,7 +209,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
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if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
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bottom_panel_btn->hide();
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menu_popup->add_item("Create C# solution", MENU_CREATE_SLN);
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menu_popup->add_item(TTR("Create C# solution"), MENU_CREATE_SLN);
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}
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menu_popup->connect("id_pressed", this, "_menu_option_pressed");
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