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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Add more translatable text for editor plugins.

This commit is contained in:
geequlim
2017-12-23 22:40:15 +08:00
parent 59ec417e4a
commit 52ad2e5418
8 changed files with 23 additions and 23 deletions

View File

@@ -50,9 +50,9 @@ GodotSharpEditor *GodotSharpEditor::singleton = NULL;
bool GodotSharpEditor::_create_project_solution() {
EditorProgress pr("create_csharp_solution", "Generating solution...", 2);
EditorProgress pr("create_csharp_solution", TTR("Generating solution..."), 2);
pr.step("Generating C# project...");
pr.step(TTR("Generating C# project..."));
String path = OS::get_singleton()->get_resource_dir();
String name = ProjectSettings::get_singleton()->get("application/config/name");
@@ -67,7 +67,7 @@ bool GodotSharpEditor::_create_project_solution() {
NETSolution solution(name);
if (!solution.set_path(path)) {
show_error_dialog("Failed to create solution.");
show_error_dialog(TTR("Failed to create solution."));
return false;
}
@@ -79,7 +79,7 @@ bool GodotSharpEditor::_create_project_solution() {
Error sln_error = solution.save();
if (sln_error != OK) {
show_error_dialog("Failed to save solution.");
show_error_dialog(TTR("Failed to save solution."));
return false;
}
@@ -89,13 +89,13 @@ bool GodotSharpEditor::_create_project_solution() {
if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR))
return false;
pr.step("Done");
pr.step(TTR("Done"));
// Here, after all calls to progress_task_step
call_deferred("_remove_create_sln_menu_option");
} else {
show_error_dialog("Failed to create C# project.");
show_error_dialog(TTR("Failed to create C# project."));
}
return true;
@@ -194,14 +194,14 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
error_dialog = memnew(AcceptDialog);
editor->get_gui_base()->add_child(error_dialog);
bottom_panel_btn = editor->add_bottom_panel_item("Mono", memnew(MonoBottomPanel(editor)));
bottom_panel_btn = editor->add_bottom_panel_item(TTR("Mono"), memnew(MonoBottomPanel(editor)));
godotsharp_builds = memnew(GodotSharpBuilds);
editor->add_child(memnew(MonoReloadNode));
menu_button = memnew(MenuButton);
menu_button->set_text("Mono");
menu_button->set_text(TTR("Mono"));
menu_popup = menu_button->get_popup();
String sln_path = GodotSharpDirs::get_project_sln_path();
@@ -209,7 +209,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
bottom_panel_btn->hide();
menu_popup->add_item("Create C# solution", MENU_CREATE_SLN);
menu_popup->add_item(TTR("Create C# solution"), MENU_CREATE_SLN);
}
menu_popup->connect("id_pressed", this, "_menu_option_pressed");