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Float literals - fix main primitives to use .f
Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
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@@ -39,7 +39,7 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
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for (int p = n - 1, q = 0; q < n; p = q++) {
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A += c[p].cross(c[q]);
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}
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return A * 0.5;
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return A * 0.5f;
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}
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/* `is_inside_triangle` decides if a point P is inside the triangle
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@@ -70,9 +70,9 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
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bCROSScp = bx * cpy - by * cpx;
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if (include_edges) {
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return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
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return ((aCROSSbp > 0.0f) && (bCROSScp > 0.0f) && (cCROSSap > 0.0f));
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} else {
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return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
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return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
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}
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}
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@@ -128,7 +128,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
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/* we want a counter-clockwise polygon in V */
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if (0.0 < get_area(contour)) {
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if (0.0f < get_area(contour)) {
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for (int v = 0; v < n; v++) {
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V.write[v] = v;
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}
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