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Implement render info counters for the 2D renderer
This provides information for the debug monitors
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@@ -31,6 +31,7 @@
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#ifndef RENDERER_CANVAS_RENDER_H
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#define RENDERER_CANVAS_RENDER_H
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#include "servers/rendering/rendering_method.h"
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#include "servers/rendering_server.h"
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class RendererCanvasRender {
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@@ -479,7 +480,7 @@ public:
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}
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};
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virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) = 0;
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virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0;
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struct LightOccluderInstance {
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bool enabled;
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