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[Scene] Add SceneStringName::toggled
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@@ -140,7 +140,7 @@ void BaseButton::_pressed() {
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void BaseButton::_toggled(bool p_pressed) {
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GDVIRTUAL_CALL(_toggled, p_pressed);
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toggled(p_pressed);
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emit_signal(SNAME("toggled"), p_pressed);
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emit_signal(SceneStringName(toggled), p_pressed);
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}
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void BaseButton::on_action_event(Ref<InputEvent> p_event) {
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