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Finish GUI for tile transform.
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@@ -735,6 +735,47 @@ void TileMapEditor::_update_transform_buttons(Object *p_button) {
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ToolButton *b=p_button->cast_to<ToolButton>();
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ERR_FAIL_COND(!b);
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mirror_x->set_block_signals(true);
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mirror_y->set_block_signals(true);
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transpose->set_block_signals(true);
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rotate_0->set_block_signals(true);
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rotate_90->set_block_signals(true);
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rotate_180->set_block_signals(true);
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rotate_270->set_block_signals(true);
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if (b == rotate_0) {
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mirror_x->set_pressed(false);
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mirror_y->set_pressed(false);
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transpose->set_pressed(false);
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}
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else if (b == rotate_90) {
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mirror_x->set_pressed(false);
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mirror_y->set_pressed(true);
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transpose->set_pressed(true);
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}
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else if (b == rotate_180) {
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mirror_x->set_pressed(true);
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mirror_y->set_pressed(true);
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transpose->set_pressed(false);
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}
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else if (b == rotate_270) {
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mirror_x->set_pressed(true);
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mirror_y->set_pressed(false);
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transpose->set_pressed(true);
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}
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rotate_0->set_pressed(!mirror_x->is_pressed() && !mirror_y->is_pressed() && !transpose->is_pressed());
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rotate_90->set_pressed(!mirror_x->is_pressed() && mirror_y->is_pressed() && transpose->is_pressed());
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rotate_180->set_pressed(mirror_x->is_pressed() && mirror_y->is_pressed() && !transpose->is_pressed());
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rotate_270->set_pressed(mirror_x->is_pressed() && !mirror_y->is_pressed() && transpose->is_pressed());
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mirror_x->set_block_signals(false);
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mirror_y->set_block_signals(false);
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transpose->set_block_signals(false);
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rotate_0->set_block_signals(false);
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rotate_90->set_block_signals(false);
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rotate_180->set_block_signals(false);
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rotate_270->set_block_signals(false);
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}
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TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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@@ -803,6 +844,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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canvas_item_editor_hb->add_child(rotate_270);
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canvas_item_editor_hb->hide();
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rotate_0->set_pressed(true);
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tool=TOOL_NONE;
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selection_active=false;
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mouse_over=false;
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