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Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
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@@ -406,7 +406,7 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
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for (List<String>::Element *E = filters.front(); E; E = E->next()) {
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open_file->add_filter("*." + E->get());
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}
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open_file->popup_centered_ratio();
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open_file->popup_file_dialog();
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return;
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} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
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node = file_loaded;
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