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Merge pull request #81350 from DarioSamo/mipmap-bias

Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
This commit is contained in:
Rémi Verschelde
2023-09-22 22:04:22 +02:00
13 changed files with 241 additions and 299 deletions

View File

@@ -1045,7 +1045,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
uniforms.push_back(u);
}
uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, BASE_UNIFORM_SET);
if (p_backbuffer) {