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Fix forcing ViewportTexture after selecting a viewport in the "Pick a Viewport" popup
This popup only pops up when a `ViewportTexture` (or its derived class) object is **just** assigned.
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@@ -3228,8 +3228,9 @@ void EditorPropertyResource::_viewport_selected(const NodePath &p_path) {
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return;
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}
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Ref<ViewportTexture> vt;
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vt.instantiate();
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Ref<ViewportTexture> vt = get_edited_property_value();
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ERR_FAIL_COND(vt.is_null());
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vt->set_viewport_path_in_scene(get_tree()->get_edited_scene_root()->get_path_to(to_node));
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emit_changed(get_edited_property(), vt);
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