1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Make some debug prints verbose-only, remove others

This commit is contained in:
Rémi Verschelde
2018-08-24 09:35:07 +02:00
parent d442f3d0aa
commit 52466d57e9
139 changed files with 172 additions and 803 deletions

View File

@@ -68,20 +68,6 @@ void ContextGL_Win::swap_buffers() {
SwapBuffers(hDC);
}
/*
static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {
print_line(String()+"getting proc of: "+p_function);
GLWrapperFuncPtr func=(GLWrapperFuncPtr)get_gl_proc_address(p_function);
if (!func) {
print_line("Couldn't find function: "+String(p_function));
print_line("error: "+itos(GetLastError()));
}
return func;
}
*/
void ContextGL_Win::set_use_vsync(bool p_use) {
if (wglSwapIntervalEXT) {