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Make some debug prints verbose-only, remove others
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@@ -968,7 +968,6 @@ void SceneTreeEditor::_warning_changed(Node *p_for_node) {
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//should use a timer
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update_timer->start();
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//print_line("WARNING CHANGED "+String(p_for_node->get_name()));
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}
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void SceneTreeEditor::_editor_settings_changed() {
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