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Make some debug prints verbose-only, remove others
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@@ -89,7 +89,6 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, in
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}
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if (resources.empty()) {
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//print_line("added frames!");
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return;
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}
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@@ -108,7 +107,6 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, in
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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//print_line("added frames!");
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}
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void SpriteFramesEditor::_load_pressed() {
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