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Make some debug prints verbose-only, remove others
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@@ -349,7 +349,6 @@ void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) {
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points.push_back(blend_space->get_blend_point_position(i));
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}
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Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points);
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print_line("triangleS: " + itos(tr.size()));
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for (int i = 0; i < tr.size(); i++) {
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blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]);
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}
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