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Make some debug prints verbose-only, remove others
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@@ -1557,17 +1557,12 @@ void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_s
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int ofs = h;
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glDisable(GL_BLEND);
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//print_line(" debug lights ");
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while (light) {
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//print_line("debug light");
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if (light->shadow_buffer.is_valid()) {
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//print_line("sb is valid");
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RasterizerStorageGLES3::CanvasLightShadow *sb = storage->canvas_light_shadow_owner.get(light->shadow_buffer);
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if (sb) {
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glBindTexture(GL_TEXTURE_2D, sb->distance);
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//glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex);
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draw_generic_textured_rect(Rect2(h, ofs, w - h * 2, h), Rect2(0, 0, 1, 1));
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ofs += h * 2;
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}
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@@ -1677,19 +1672,7 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons
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} break;
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}
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}
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/*
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if (i==0) {
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for(int i=0;i<cc->lines.size();i++) {
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Vector2 p = instance->xform_cache.xform(cc->lines.get(i));
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Plane pp(Vector3(p.x,p.y,0),1);
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pp.normal = light.xform(pp.normal);
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pp = projection.xform4(pp);
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print_line(itos(i)+": "+pp.normal/pp.d);
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//pp=light_mat.xform4(pp);
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//print_line(itos(i)+": "+pp.normal/pp.d);
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}
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}
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*/
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glBindVertexArray(cc->array_id);
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glDrawElements(GL_TRIANGLES, cc->len * 3, GL_UNSIGNED_SHORT, 0);
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