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Make some debug prints verbose-only, remove others

This commit is contained in:
Rémi Verschelde
2018-08-24 09:35:07 +02:00
parent d442f3d0aa
commit 52466d57e9
139 changed files with 172 additions and 803 deletions

View File

@@ -626,7 +626,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
voxelsize.z /= div_z;
// create and initialize cells to zero
//print_line("Wrapper: Initializing Cells");
uint8_t ***cell_status = memnew_arr(uint8_t **, div_x);
for (int i = 0; i < div_x; i++) {
@@ -645,7 +644,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
}
// plot faces into cells
//print_line("Wrapper (1/6): Plotting Faces");
for (int i = 0; i < face_count; i++) {
@@ -659,8 +657,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
// determine which cells connect to the outside by traversing the outside and recursively flood-fill marking
//print_line("Wrapper (2/6): Flood Filling");
for (int i = 0; i < div_x; i++) {
for (int j = 0; j < div_y; j++) {
@@ -690,8 +686,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
// build faces for the inside-outside cell divisors
//print_line("Wrapper (3/6): Building Faces");
PoolVector<Face3> wrapped_faces;
for (int i = 0; i < div_x; i++) {
@@ -705,8 +699,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
}
}
//print_line("Wrapper (4/6): Transforming Back Vertices");
// transform face vertices to global coords
int wrapped_faces_count = wrapped_faces.size();
@@ -724,7 +716,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
}
// clean up grid
//print_line("Wrapper (5/6): Grid Cleanup");
for (int i = 0; i < div_x; i++) {
@@ -740,7 +731,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
if (p_error)
*p_error = voxelsize.length();
//print_line("Wrapper (6/6): Finished.");
return wrapped_faces;
}