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Make some debug prints verbose-only, remove others
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@@ -626,7 +626,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
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voxelsize.z /= div_z;
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// create and initialize cells to zero
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//print_line("Wrapper: Initializing Cells");
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uint8_t ***cell_status = memnew_arr(uint8_t **, div_x);
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for (int i = 0; i < div_x; i++) {
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@@ -645,7 +644,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
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}
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// plot faces into cells
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//print_line("Wrapper (1/6): Plotting Faces");
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for (int i = 0; i < face_count; i++) {
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@@ -659,8 +657,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
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// determine which cells connect to the outside by traversing the outside and recursively flood-fill marking
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//print_line("Wrapper (2/6): Flood Filling");
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for (int i = 0; i < div_x; i++) {
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for (int j = 0; j < div_y; j++) {
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@@ -690,8 +686,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
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// build faces for the inside-outside cell divisors
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//print_line("Wrapper (3/6): Building Faces");
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PoolVector<Face3> wrapped_faces;
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for (int i = 0; i < div_x; i++) {
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@@ -705,8 +699,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
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}
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}
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//print_line("Wrapper (4/6): Transforming Back Vertices");
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// transform face vertices to global coords
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int wrapped_faces_count = wrapped_faces.size();
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@@ -724,7 +716,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
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}
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// clean up grid
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//print_line("Wrapper (5/6): Grid Cleanup");
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for (int i = 0; i < div_x; i++) {
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@@ -740,7 +731,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
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if (p_error)
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*p_error = voxelsize.length();
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//print_line("Wrapper (6/6): Finished.");
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return wrapped_faces;
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}
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